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-
- PROJECT: HI-RES
-
- INTRODUCTION
- ------------
-
- Most games these days are done in 320x200x256. Plain and simple, it's out
- of date. Today's high-tech computers (ie: the 586, which has just been
- released) have MUCH more processing power. So why are we still using this
- horrible mode?
-
- Because the higher-res modes aren't publicised enough!
-
-
- AIM
- ---
-
- This project is aimed at game designers who ARE sick of that horrible mode
- (and all of its brethren, the dreaded ModeXes). After all, there's only
- so much you can do with that many pixels.
-
- I'd like everyone who uses the included code to contribute something.
- This way, we can get better, more exciting games all-around!
-
- If you have ANYTHING to contribute, please e-mail me at:
-
- CIS 72361,1552
- Internet 72361.1552@compuserve.com
-
- Thanks!
-
-
- DISCLAIMER
- ----------
-
- (I hate doing this, but it's necessary).
-
- Ben Morris is not liable for any damages, losses, claim for loss of profit
- or other mean stuff arising from the use, or inability to use, this
- software and documentation.
-
-